SNES SF2 Round 2:FIGHT!
Written: Jul 02 '04
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Product Rating:
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Pros: Its one of the best games ever
Cons: They dont make fighting games this good these days
The Bottom Line: SF2:Turbo should be owned by everyone.Its brilliant. Simply Brilliant. Even if you own regualr SF2 you should invest in this.
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| flash-hammer's Full Review: Street Fighter II Turbo for Super Nintendo |
Now, if Streetfighter 2 for Super Nintendo
Was a near perfect game, surely an updated version would be even better wouldnt it? Released a few years after the original, Turbo finally allowed gamers to play as the four Grand Masters, Balrog the boxer, Vega the Ninja Matador, Sagat the Emperor of Muay Thai and the Evil militaristic M.Bison.
The game, like its original, is a one-on-one fighting game, in which the goal is to beat your opponents life bar down to zero twice in a best of 3 rounds competition.
Graphically, the game is as good as its original, which was brilliant, but actually features much better portraits of the characters in the select screen. It may be missing a few frames of animation that the arcade game had, but as far as Snes games go, this one is hard to top for graphical quality.
The sound is also pretty awesome. The same brilliant music from regular SF2, and the same sound effects in the way of battle cries when special moves are fired. Once again, same as original, which was as good as you could have hoped for on the Snes.
The game also controls exactly the same as the original. Y ,X and L control weak, medium and hard punch respectively, while B,A and R do the same for kicks.
These respond as good as anyone could have hoped for. special moves were performed in one of two ways. Either via Charges where you held the D-Pad in one direction for two seconds, before quickly pressing its opposite and an attack button at the same time, or via the rolling your thumb across the D-Pad in a smooth motion, the most famous of which being in a quarter circle forward(QCF)
Sadly, I dont like the Snes pad very much for this. Without changing the controls, performing any sort of fireball attack with strong punch is near impossible if you have fairly large hands, which I do. The D-Pad also causes me some grief due to the fact it is too small and lacks the 8 point definition of the Sega pads.
So, apart from the characters that have been added, is this at all different to the original SF2? Well yes
and no. you see, while the game is still based around SF2, not only do we have the boss characters to play as, but the game has also been greatly sped up, and the speed can even be controlled on the main menu. While you might wonder, what great difference does that make? It makes a lot. The only problem I really had with regular SF2 was that it was a bit on the slow side, but Turbo completely eliminates this, and allows you to have fights at the pace of your choice, from Sf2 speed right up to breakneck, with 3 levels inbetween.
Turbo is actually probably the best Snes incarnation of SF2, despite Super SF2 also being released. The game just plays so close to perfection that it actually scares me that a game over ten years old can be so much better than some of the games being brought out today on far superior technology. The controls do what you ask them. Immediately. There is no waiting, they do exactly what you want them to, no problems. The 4 new characters also added 4, well actually really only 3 more divisions into an already fairly diverse roster, with Sagat being the only fighter whose style resembles that of another fighter (he is sort of like an alternate Ryu or Ken, with QCF+P fireball, a F,D,DF+P uppercut and a kick attack, only he has a low fireball as well).
For some reason, all of the characters barring M.Bisons default colour scheme is actually not their original, and their original can only be worn by selecting them with the start button. I dont know why, but I just thought I would mention it.
While people may be wondering exactly how a fighting game could be so good, I guess you just have to play it. Words dont really do it justice, it is truly one of the pinnacles of the fighting game genre, and the pinnacle of 16-Bit fighting games.
The game is just so
playable, that even now, after what seems like a million sequels, me and my friends still occasionally pull out the Snes and SF2:Turbo for a great laugh. It still has the power to create heated duels, probably more so than any of its sequels, but that might be down to the fact that this was the game we grew up with.
The game isnt much of a single player game, but it does have a unique ending for each character to add some replay value to it.
When it comes down to it, Anyone with any remote inclinations towards fighting games should own at least one version of SF2, and if the Snes is your 16-Bit console, then Turbo is as good as you get. It really is one of those games that I believe everyone should at least attempt to own at some point in there lives. Its a part of gaming history, and an exceptionally good part at that.
More Streetfighter Reviews
Streetfighter 2 for Super Nintendo
Streetfighter 2:Special Champion Edition for Sega Genesis
Recommended:
Yes
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Epinions.com ID: flash-hammer
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