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Key Information
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| Authors: |
Rudy Rucker |
| Nonfiction Category: |
Computers |
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Book Editions
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Format: Paperback, 544 Publisher: Addison-Wesley (March 01, 2003) Measurements: 9.25"(h) x 6.25"(w) x 1.5"(d), 2.14 lbs. ISBN: 9780201767919 |
| More Information |
| Details: |
"This book should be a requirement of anyone that wants to write games - period"<BR>Andr? Lamothe, author and CEO of Xtreme Games<BR><BR>There are many books on the art of games programming but now acclaimed author Rudy Rucker has gone a step beyond and transformed it into a science.<BR><BR>Software Engineering and Computer Games uses an object-oriented (OO) approach throughout, incorporating UML for OO analysis and design and discussing software patterns and how to incorporate them into the design process. <BR><BR>The book covers nine topics: <BR>1) Basic software engineering principles and techniques. <BR>2) How to organize and complete a substantial software project <BR>3) Practical examples of object-oriented design and programming. <BR>4) The design of computer games. <BR>5) Simulating physics inside our computer-generated worlds. <BR>6) Artificial life, or how to simulate live creatures inside a computer program. <BR>7) How to use two and three-dimensional computer graphics. <BR>8) Windows programming |
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